I’m so excited to present today’s guest post by Sarah Jones, whom I met through the Ohio Writing Project last summer. Sarah is an avid writer, reader, and gamer and is working to incorporate the workshop approach in both her Writing Through Video Games and Spanish classes. You can connect with her via email at firstname.lastname@example.org or Twitter @jonessjteacher.
Today Sarah will share two ways you can bring video games into your writing classroom TODAY. On Friday, she’ll help us think about incorporating video games into whole units of study.
“This is the only English class that I actually want to write for.”
I get that a lot in my small elective called Writing Through Video Games. I designed the curriculum a few years ago as a writer’s workshop and now we are adding Writing Through Video Games II next year. Now that I have established the class, the students know what to expect when they walk in: we’re not playing video games, we’re writing about them. This class came out of my desire to have my students be more invested with their writing and from my love of video games.
As teachers, we always discuss how we can get our students more engaged in our classrooms and in their writing. For some students, essays about literature they did not choose to read are not relevant and it is easy to find the “answers” on the internet. I wanted to teach craft, style, and structure in a way that was engaging. The writer’s workshop was the perfect way to be engaging with rigor and relevance but I needed a lens with which to teach my students how to write better. What were my students often engaged with? Video games!
Most research polls now say that around 97% of our students play games in some fashion, whether it’s Candy Crush or Grand Theft Auto V. I have had hours of conversations with students about a game’s mechanics and flow of story, the development of characters, the pros and cons to purchasing a game, or the profound impact a particular game had on their lives. Whether we like it or not, video games are important to our students; now what do we do?
We invite our students to write game reviews, top ten lists, autobiographical pieces, and so many more. We don’t need a class solely devoted to the study of writing through video games, especially if video games are not your cup of tea! We just need to give them the option; a way to use their interest in video games to help them practice their craft.
Here are a few small ways you can implement the lens of video games into your classroom!
An easy way to include video games in your classroom is during notebook time–or Quest Logs as we call it in our class! My students have been inspired by:
- Images of characters or landscapes from games
- Graphs and statistics about gamers or opinions of gamers
- Famous quotes from games
- Lines from great writing about video games
I find most of my images and graphs from places like Statista and Google searches for images. Gaming outlets on the internet also have a lot of the mentor texts you can use for notebook time like IGN, Gamespot, Metacritic, and PC Gamer.
Dungeon Forum Fridays
Video games can also be the source of great discussion and research. My students in Writing Through Video Games use NPR’s articles and stories about gaming to develop new ideas and opinions about their favorite hobby for discussions. We do what we call a Dungeon Forum on Fridays (based on Spider Web Discussions by Alexis Wiggins) where they read an article ahead of time and hold a discussion about the topic. Dungeons in many video games are designed to be cooperative, just like these discussions, and online forums are always open to everyone to jump in to say their opinion. During these discussions that are focused on the article, I always stay out of the discussion and let them lead it. I just take notes in the background and map out the web of their ideas, solutions, and references to the text!
My students also tap into TIME Magazine, The Guardian, Polygon, and Kotaku to find articles to support claims, pose discussion questions, and inform themselves about the gaming world. I generally search for articles based on topic, but I find that Keza MacDonald, a video game editor at The Guardian, has some intriguing and sometimes provoking opinion pieces. My students tend to disagree with her ideas and tone frequently and it brings up interesting counters from the students! Using an article about video games to start a discussion will spur some compelling debates and get most students involved in defending their opinions. Here are the articles that my students enjoyed the most:
- “Video games and violence are linked – but not in the way Trump thinks” by Chris Platt, The Guardian
- “Action Video Games May Affect the Brain Differently, Depending on What You Play” by Courtney Columbus, NPR
- “The video game industry isn’t yet ready for its #MeToo moment” by Keza MacDonald, The Guardian
What are your thoughts on adding small ideas about video games into your classroom? I would love to see your comments below!